On Wednesday I drove down to The Mix to pitch my game idea to them. I was pitching to Suzanne, Ryan, Lucy and Tom. It went fairly smoothly, there was some moments of nervousness but it actually went better than expected. I began by telling them what I had researched, specifically the target market, what games they like playing, what about them that makes them so popular and what I believed was possible to make in the time frame we have centring around puzzles and a pick up and play design.
“Master the shape in this shape shooting mayhem”. Not the best logline but it got a warm response. ‘Shape The Mix’ which I didn’t think was too bad for a working title. I took on a point to say that it could be used as statement to say ‘help shape The Mix‘ something which would encourage them to find out who or what The Mix is. I then went on to the specifics starting with the goal and leading on to what the player will first understand and the fundamental rules of the game system being the player input, how the cannon works, how X’s are placed, and how the player knows what shape to make. I spoke about the key features which consisted of the mechanics and how those mechanics emanate choices.
I had prepared a Non-digital version of the game which I invited them to play. Ryan kindly accepted and we started playing. Tom put some 8-bit tunes on in the background which gave it a superb atmosphere. We were playing the game with just its core mechanic so that everyone could get a feel for the game and the dynamics. We used pieces of Lego for the colours which was very effective.
Everyone loved the idea which was fantastic to hear and it all just worked really well. Afterwards we sat down and discussed details on how together we can make this game. What feedback is needed and how everyone can help. We left with a clear and positive understanding of what we need to do. For the first stage they are going to be looking into creating mood boards, defining the art style and colour schemes whilst also seeing if anyone else could be interested in some of the animation. For the next two weeks I will be doing further research into how best to display information on a mobile, creating a design document and a formal proposal along with a timeline so that we all hold a clearer vision.